FUCK.YEAH_REZ

Tetsuya Mizuguchi

I had the privilege of watching Tetsuya Mizuguchi play entire stages of Rez and Child of Eden on a stage at ACMI during Melbourne’s Freeplay festival. It was fascinating to watch a developer engage with his own game. Seeing the specific way Mizuguchi played his own work felt like an insight into the creative process that made these games; he played the way he envisioned they would be played.

Most interesting was how Mizuguchi clearly did not care at all for his score. When I play Rez, I rarely ever send off my volley of shots until I have locked onto the maximum 8 targets possible for the best multiplier and loudest noise. But this didn’t bother Mizuguchi. He would lock just one or two enemies. Sometimes he would lock onto none, and just tap away at nothing to create empty hand claps. Mizuguchi wasn’t interested in playing the game well; he was interested in composing it well. He only cared about how he was able to make a good sound with his actions – a fleeting, temporary song that only existed for the moment he played before disappearing into oblivion, never to be perfectly recreated again.

— Brendan Keogh, Unwinnable (via discovergames)

9 January 2013 reblog: discovergames Tetsuya Mizuguchi


Ebz - F6 GS

The Lost Area doesn’t get a whole lot of love like the other areas/sub-systems. It’s a pretty nice change of pace after playing the other stages over and over again. Not only is it challenging, it also has this song. While it’s airy and doesn’t have that adrenaline rush feel like the other songs, there’s just something about it that is just so right.

4 January 2013 Rez Ebz F6 GS Tetsuya Mizuguchi Lost Area video game video game music synesthsia Dreamcast Playstation 2 music


23 December 2012 reblog: spacechannel5 Tetsuya Mizuguchi :c


Playthrough of Area1 from the Rez beta, Vibes.

The beta track (a mix of Underworld’s “Rez”, “Cowgirl”, and “Born Slippy”) has a distinctive feel that’s much different from that of the song that would replace it, “Buggie Running Beeps 01”.

It’s so different from Keiichi Sugiyama’s song that I don’t think it’s even fair to really compare the two.

Interesting enough, some of the sound samples in Area1 are sampled from this track. Unlike the beta track, they weren’t cut out for the final version of Rez.

27 July 2012 Rez Underworld Born Slippy Cowgirl Vibes beta Area1 Tetsuya Mizuguchi


Most fans know this already, but Rez got its name from the 1993 Underworld song of the same name. The song has a pretty good build-up that’s comparable to the songs in the game. It’s pretty easy to hear how this song possibly influenced the feel of the game as well with Underworld’s influental and signature dark, technical sound.

Originally the game was supposed to include a track from Underworld (a mix of this song, “Born Slippy”, and “Cowgirl”), but was pulled out and replaced with the original Keiichi Sugiyama song “Buggie Running Beeps 01”. I’ll be posting a video of the beta Area1 at some point soon.

Personally I love Rez and Underworld to death and upon learning about the connection between the two, my mind pretty much exploded.

24 July 2012 Rez Tetsuya Mizuguchi Underworld music origins


The Rez tag needs more Rez love, so I decided to create this blog to celebrate an under-appreciated masterpiece.

To kickstart it, here’s my favorite track from the Rez soundtrack!

More to come soon.

18 May 2012 Protocol Rain Mist Rez Tetsuya Mizuguchi Area2 video game video game music synesthesia Dreamcast Playstation 2 music